I'm the one-person studio behind Lightning Pixel. I design snackable mobile games and build free, local-first tools — prototyping fast and shipping only the stuff that sparks.
I'm Maxime Baudin, the solo developer behind Lightning Pixel. I split my time between crafting tiny mobile games that fit in your pocket and building open-source tools that put powerful, local AI in everyone's hands. I prototype fast, playtest everything, and ship only the stuff that sparks.
Every project drops loot. Click a card to inspect it.

A snackable hyper-casual: match the shadows to their silhouettes before the timer runs out. 30-second rounds, anywhere.
Got a game idea, a Modly question, or just want to talk shop? Drop me a line — I read everything.